CATEGORIES
Assassin's Creed Valhalla
Ubisoft’s open-world model was made for Vikings.
3d World Inspired By '90s Game Box Clay Dioramas
Cobysoft Co’s monster-collecting visual novel is a glimpse into a gorgeous, chimerical 3D world inspired by ’90s game box clay dioramas – but made purely with software
Unreliable Narrator
Exploring stories in games and the art of telling tales
Weird science
Meet Playables, the production company quietly behind the coolest interactive experiments going
Trigger Happy
Shoot first, ask questions later
Turbo charge
Analogue announces Duo, a new console for NEC’s PC Engine family
MOTION TWIN
The French cooperative that’s getting bigger and smaller at the same time
Death Stranding
Kojima’s post-apocalyptic Pat might have delivered the message of hope 2020 needs
DUE PROCESS
The joke is that you don’t get it
DREAM TEAM
The Xbox Series goes double or quits on a player-first approach that could be the dark horse of the next generation
CHORUS
Space shooting with an unusually oppressive atmosphere
Orwell's Animal Farm
Nerial’s videogame adaptation has certainly got legs – but how many?
Super Mario Galaxy 2
Why EAD Tokyo’s ageless platformer may still be Mario’s finest hour
MILITSIONER
In post-Soviet Russia, you watch Big Brother
LITTLE NIGHTMARES 2
Tarsier’s grisly bedtime fable escapes to the big city
Pay to win
As confusion reigns around new consoles, Microsoft’s money makes the clearest statement of the generation so far
HOOD: OUTLAWS & LEGENDS
The creators of Eve Valkyrie blend folklore with heist movie
LAB RAT
Kine’s creator returns with a lockdown-inspired puzzler
GOING DUTCH
As they call time on indie studio Vlambeer, Rami Ismail and Jan Willem Nijman reflect on their remarkable ten-year journey
CREEPY JAR
On leaving the big leagues and surviving the wilds of indie game development
BRIGHT FUTURE
With Beyond Light, Bungie reshapes Destiny 2 for a new generation
My Favourite Game Mike Shinoda
The Linkin Park frontman on his love of Nintendo, obsession with drawing Mega Man and tour-bus Halo sessions
TWIN MIRROR
Dontnod’s narrative mystery redoubles the mind games
Spelunky 2
Environments are alive with detail, better disguising the game’s tilebased nature
Shaping the future
Meet the studio making Bomb Rush Cyberfunk, a Jet Set Radio revival with street culture sincerity
Trigger Happy
Shoot first, ask questions later
NUTS
A squirrel-infested forest harbours unsettling implications
MARVEL'S AVENGERS
Earth’s mightiest heroes aren’t looking so super
REMEDY ENTERTAINMENT
From Max Payne to Control: how one studio stayed true to its obsessions for 25 years
Quantum Break
Remedy’s game-television hybrid is a product of its time, for better and worse