Only a year or two ago, Embracer wasn’t a name familiar to many videogame followers – most likely because the company’s only gone by that name since 2019, when it rebranded from THQ Nordic – but it’s long been one of the biggest, if quietest, players in the industry. At latest count, it has 222 games in development across 127 internal studios, and a headcount of 14,800 employees.
But if once we could have characterised Embracer as a hidden leviathan, the past year has put an end to that, thanks to a series of high-profile acquisitions. In that time, it’s bought up the western operations of Square Enix, along with the rights to Tomb Raider, Deus Ex and Thief, alongside a host of smaller developers, from Killing Floor creator Tripwire to Teardown micro-dev Tuxedo Labs. That’s been bolstered with a number of acquisitions outside of videogames, beginning with board gaming giant Asmodee for a sum of €2.75bn, and the following week Dark Horse, publisher of Hellboy, Sin City, Umbrella Academy and many other well-known comics. But perhaps the biggest surprise of all was saved for this August, as it scooped up MiddleEarth Enterprises, the rights holder for Lord Of The Rings and The Hobbit, as part of a £500m bundle of acquisitions announced all at once.
This story is from the December 2022 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the December 2022 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart