The city seems quiet and tranquil from here. Stepping out onto the balcony, a slender masked figure with cerulean hair, a short red jacket and a long tail takes in the view of a part of this metropolis they’ll never visit, its houses, hotels and skyscrapers at once so close yet so far away. Peering through the aquamarine haze, the Blu – one of several humanoid species in this world – glances to the right where a vast waterfall emerges from a flourishing mass of greenery. Heading back inside, they trot around a plush lobby, itself not short of plant life. There are vendors and other NPCs here, but no one is demanding the Blu’s attention. A soothing ambient score, noticeable but not obtrusive, sustains the peaceful vibe as they head outside, toward a vast elevator, bathed in pink light.
This story is from the June 2023 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the June 2023 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image