Although Berlin remains the home of A Maze, the arthouse game festival previously covered in E333 and E349, it’s done its fair share of travelling since the first event back in 2008. That has taken many forms: as part of other festivals; as game jams in Palestine, Brazil and Kenya; and exhibitions in Romania, Kosovo and Ukraine. The circumstances around A Maze Sheffield, however, are different – not just because it’s closer to the usual format, but also because it represents the repaying of an old debt.
In 2019, the organisation was in financial difficulty, prompting A Maze founder and artistic director Thorsten S Wiedemann to create a Kickstarter campaign. The single biggest supporter was James Brown, director at Boneloaf, the Sheffield-based developer of Gang Beasts. He was the sole backer at the 6,000 ‘Punks love their own party’ tier, which promised that A Maze would throw a one-night game party in your town or location of choice. Five years later, and with the collaboration of Edinburgh-based We Throw Switches and Yorkshire-based experimental game designer Alex Johansson, the result is A Maze Sheffield.
This story is from the November 2024 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the November 2024 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart