Format - PC, PS4, PS5, Switch, Xbox One, Xbox Series
Developer - Deck Nine
Publisher - Square Enix
Origin - US
Release - 2021
Anyone could be forgiven for suffering from franchise fatigue – or expanded-universe exhaustion, perhaps – in recent times. Not least because the handful of monolithic corporations which exert something of a stranglehold on modern pop culture seem intent on prolonging the dominance of a single genre. It’s refreshing, then, to hear Philip Lawrence, senior narrative designer on the Life Is Strange series, insist that it isn’t interested in telling a superhero story. Its protagonists might well be able to call upon otherworldly abilities, but “we never want to stray into that kind of territory.” That shouldn’t come as a surprise, though – since day one, Life Is Strange has been created with a very different approach from most of today’s mega-franchises.
Each entry has its own protagonist, central power (or, in one case, no special skills at all) and story to tell, with no need to tie into any wider narrative arc. Yes, there might be nods to locations and characters from previous games, but each time we get a new, self-contained story with a beginning, middle and end, and no post-credits stings trailing the next release that must be watched to keep up with some broader plot. With one exception: 2017’s Before The Storm, in which original developer Dontnod Entertainment passed the reins to Colorado-based studio Deck Nine.
This story is from the Christmas 2022 edition of Edge UK.
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This story is from the Christmas 2022 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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