Developer - Wishfully Studios
Publisher - Thunderful Group
Format - PC, Xbox One, Xbox Series
Origin - Sweden
Release - Spring
One enticing detail we learned about Planet Of Lana earlier this year is that it will feature the talents of The Last Guardian composer Takeshi Furukawa. Indeed, as we sit down for our hands-on session, the game’s co-director and scriptwriter, Klas Eriksson, is keen to remind us of the collaboration. It’s a little surprising, then, when much of what follows contains no music at all. But that, Eriksson explains, is part of its power. “We discussed [with Furukawa] that we wanted to use it quite sparsely to make sure it has an impact when it does appear,” he says. Tracts of our demo thus play out to sounds of ambient wind and birdsong, with the score arriving to accentuate rather than dictate moments of intrigue or tension.
Such subtle integration is reassuring in a puzzle-platform adventure that might otherwise be accused of conspicuously following in the footsteps of others. The soundtrack isn’t the only link to The Last Guardian, for instance, given the codependent relationship between Lana, a cloth-clad adolescent, and Mui, the animal she bonds with after finding herself alone. As our demo begins, Lana lies unconscious in a forest, Mui snuffling and prodding her to try to wake her up. Once Lana rises, the two exchange names in unshared languages, then set off as companions.
This story is from the Christmas 2022 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the Christmas 2022 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart