REDEMPTION SONG
Edge UK|May 2023
After Us explores the difficulty of telling stories of apocalypse and reparation through the lens of an action game
EDWIN EVANS-THIRLWELL
REDEMPTION SONG

Despite the title, there are humans everywhere in After Us. They fill the game's urban and industrial wastelands from end to end - a race of petrified, naked giants, trapped in an endless pilgrimage through the world they've destroyed. Strewn along the game's critical path, usually travelling in the same direction as you, they give this allegorical third-person platformer a distinct emotional cadence. There's dread as you approach each ogre from behind: their stooped silhouettes recall both Attack On Titan and the work of Francisco Goya, and not all are inanimate. But then you pass by, spin the camera and see, well, people: old, young, thin, fat, male- or female-presenting though devoid of genitalia, their faces riven by yearning and despair.

The landscapes themselves are sumptuous but not mind-blowing. Ranging from weedy underwater skyscrapers to hills of TV screens that double as teleporters, they could be spaces from any number of videogame apocalypse fables. But the presence of the humans is transformative, in that exploration becomes an unpacking of mixed feelings towards characters who are portrayed as both “Devourers” and victims of their own appetites. It’s hard not to marvel at them, even as you scour each linear but roomy biome for the ghosts of the animals they’ve driven to extinction. “We want to explore that grey zone in which we are, at the same time, agents of destruction but we can write the most beautiful poetry,” says Alexis Corominas, game director. “That’s who we are. We kill for pleasure, as a species. And at the same time, we make music.”

This story is from the May 2023 edition of Edge UK.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the May 2023 edition of Edge UK.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM EDGE UKView All
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 mins  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 mins  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 mins  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 mins  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 mins  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 mins  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 mins  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 mins  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 mins  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 mins  |
January 2025