The Legend Of Zelda: Tears Of The Kingdom
Retro Gamer|Issue 247
NOTHING TO CRY ABOUT
The Legend Of Zelda: Tears Of The Kingdom

It’s funny to think that for all of the success the Zelda series has had, very few of its games have been direct sequels. The story often starts afresh with a new Link and a new Zelda, and even in games like Majora’s Mask where it doesn’t, there’s a major change of setting. But The Legend Of Zelda: Tears Of The Kingdom very directly builds on Breath Of The Wild, starting the story with Link fully powered and exploring beneath Hyrule Castle with Zelda – an expedition that naturally goes awry, leaving Link weakened and devoid of equipment.

Those who didn’t like the open-world Zelda formula in Breath Of The Wild won’t like it here – it takes that game’s map as a basis for its own, and features many of the same mechanics including temperature changes, breakable weapons and cooking. For those who played it and loved it, Tears Of The Kingdom does a great job of refreshing the world. As well as changes to the main map, there are now plenty of locations to visit in the sky as well as sprawling underground areas that are covered in Gloom, a mysterious dark substance that can reduce Link’s heart capacity. The Divine Beasts are out and more traditional dungeons have also made a comeback, which will please many.

Esta historia es de la edición Issue 247 de Retro Gamer.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 8500 revistas y periódicos.

Esta historia es de la edición Issue 247 de Retro Gamer.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 8500 revistas y periódicos.

MÁS HISTORIAS DE RETRO GAMERVer todo
PLAYING CO-OP
Retro Gamer

PLAYING CO-OP

This month's collector isn't going it alone

time-read
2 minutos  |
Issue 259
The 400 Mini
Retro Gamer

The 400 Mini

MORE FUN, LESS HASSLE?

time-read
3 minutos  |
Issue 259
THE MAKING OF BURNOUT 3 TAKEDOWN™
Retro Gamer

THE MAKING OF BURNOUT 3 TAKEDOWN™

THIS IS THE REMARKABLE STORY OF HOW CRITERION'S DISASTROUS DEAL WITH EA TO REMAKE A CLASSIC SKATEBOARDING GAME SOMEHOW LED TO THE BRITISH STUDIO CREATING ONE OF THE BEST RACERS OF ALL TIME

time-read
10+ minutos  |
Issue 259
PSP Go
Retro Gamer

PSP Go

While Sony was no stranger to tinkering with its hardware, the PSP got a lot of attention over the years – the PSP Go was the fourth major iteration of the hardware, and the most radical redesign.

time-read
1 min  |
Issue 259
THE IMPACT OF 3rd STRIKE STREET FIGHTEr III
Retro Gamer

THE IMPACT OF 3rd STRIKE STREET FIGHTEr III

THEY SAY THIRD TIME'S A CHARM, ALTHOUGH STREET FIGHTER III DIDN'T IGNITE FIGHTING GAMES IN THE SAME WAY AS ITS PREDECESSOR UNTIL 3RD STRIKE. MEMBERS OF THE FIGHTING GAME COMMUNITY TELL US HOW THIS COMEBACK CEMENTED ITS PLACE IN THE HISTORY OF 2D FIGHTERS

time-read
10+ minutos  |
Issue 259
ARCADE WRATH OF THE  MUTANTS
Retro Gamer

ARCADE WRATH OF THE MUTANTS

A NEW TURTLES BEAT-'EM-UP IS FINALLY HEADING HOME AFTER YEARS OF DELIGHTING ARCADE-GOERS WE TALK TO EUGENE JARVIS AND MARC-ANDRÉ JUTRAS TO LEARN HOW THIS THROWBACK BRAWLER CAME TO BE, AND HOW IT'S BEEN EXPANDED FOR CONSOLES

time-read
4 minutos  |
Issue 259
THE MAKING OF STAR TREK 25TH ANNIVERSARY
Retro Gamer

THE MAKING OF STAR TREK 25TH ANNIVERSARY

SPACE MAY BE THE FINAL FRONTIER BUT STAR TREK ADVENTURE GAMES WERE PRETTY MUCH THE UNDISCOVERED COUNTRY IN THE EARLY NINETIES. AT LEAST UNTIL STAR TREK: 25TH ANNIVERSARY CAME ALONG A GAME THAT DARED TO GO WHERE NO STAR TREK GAME HAD GONE BEFORE

time-read
10 minutos  |
Issue 259
Datasette
Retro Gamer

Datasette

If you’re going to adopt a common storage method across a range of computers, it makes sense to make the hardware as widely compatible as possible – and that’s just what Commodore did with the Datasette, known by the model numbers 1530 and C2N.

time-read
1 min  |
Issue 259
THE MAKING OF CAPTAIN BLOOD
Retro Gamer

THE MAKING OF CAPTAIN BLOOD

AS HE TRAVELS THE HYDRA GALAXY IN HIS SHIP THE ARK, CAPTAIN BLOOD MUST TRACK DOWN AND DISINTEGRATE HIS FIVE REMAINING CLONES. TO DO SO, HE’LL HAVE TO COMMUNICATE WITH SEVERAL ALIEN SPECIES USING THE UPCOM, A UNIVERSAL LANGUAGE DEVICE. UNIVERSALITY IS THE KEY CONCEPT BEHIND THIS WIDELY ACCLAIMED FRENCH CLASSIC

time-read
9 minutos  |
Issue 259
SUPER METROID AN ENDURING LEGACY
Retro Gamer

SUPER METROID AN ENDURING LEGACY

AS NINTENDO'S SCI-FI CLASSIC TURNS 30 WE REVISIT THE PLANET ZEBES AND SPEAK TO DEVELOPERS OF BOTH METROIDVANIAS AND ACTUAL METROID GAMES TO LEARN WHAT MAKES SAMUS ARAN'S 2D ADVENTURE SO SPECIAL

time-read
7 minutos  |
Issue 259