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puzzle gaming

SKATE STORY
Hades is a halfpipe

SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds

FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry

THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart

OUT OF THE SHADOWS
Co-development is now a huge part of triple-A game production. Can it provide safe harbour at a turbulent time for the industry?

MASTER CRAFT
How Blizzard changed the world, then spent 20 years changing its World

MUTATION NATION
A warped world awaits in Tarsier Studios' latest horror. At least this time you can bring a friend

HERDLING
Gather your flock and escape to the country

NO MORE ROOM IN HELL 2
You're not alone in the dark

WINDBLOWN
Life after Dead Cells

COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran

SCREENBOUND
Going deep in a mind-bending hybrid of perspectives

Trigger Happy
Shoot first, ask questions later

Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship

Diablo IV
A progress report on the games we just can't quit

Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen

SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher

THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image

RACING INTO THE FUTURE
How Wipeout, one of the defining games of the original PlayStation era, found its identity

ARTFUL DODGERS
Sandfall Interactive is relying on youth, surrealism and perfect timing to freshen up the turn-based RPG

Q-GAMES
How Dylan Cuthbert went from Nintendo and PlayStation to the Kyoto indie scene

JUSANT
How the Life Is Strange team traded time travel for mountain climbing

LENS FLAIR
How developers are reinventing their worlds through the eye of a camera.

ESCAPE VELOCITY
How the creators of Journey To The Savage Planet emerged from Stadia's rubble to start again.

CAIRN
The mountain is the boss in this exacting ascent

AVOWED
Is Obsidian's next RPG a little too by the numbers?

BEASTIE BALL
The Chicory team return for a whole new ballgame

LITTLE NIGHTMARES III
The smallest of horrors gets the Supermassive treatment

CRIMSON DESERT
Bloody battlegrounds set the stage for a mythic quest

I Pro evolution
Sony's latest console upgrade provides smattering of embellishments - for a price