CATEGORIES
Categorías
WHITE PAPER GAMES
Ten years of ambition, mistakes, and learning from them
THE EVIL WITHOUT
Ghostwire: Tokyo rediscovers a haunted city as Tango Gameworks moves beyond survival horror
Sifu
It strives to replicate the feeling of mastering an actual martial art, and that means doing it repeatedly
Pokémon Legends: Arceus
While it skews a little older, we’re hardly in gritty reboot territory. Rather, we return to an old stomping ground
OlliOlli World
It can reach ferocious speeds, demanding dozens of inputs within a few moments of play
ON DECK
Is Valve’s handheld PC ready to change the world?
Horizon Forbidden West
There cannot be many games that aged almost as instantly as Horizon Zero Dawn. Here was a handsomely realised open-world adventure, with a vibrant, expansive and well-realised setting and an absorbing story that married grand stakes with a journey of personal discovery.
Dying Light 2: Stay Human
There’s a deflated feeling, usually associated with the penultimate episode of a pot-luck Netflix miniseries, that comes once you realise you’re no longer in narratively safe hands.
AUTOMATIC FOR THE PEOPLE
Exploring the rise of the factory sim genre – and what it says about automation in our own lives
THE ANACRUSIS
This successor to Left 4 Dead risks getting lost in space
SLITTERHEAD
Silent Hill and Siren’s director promises a completely new strain of action-horror
Lost Odyssey
How Sakaguchi’s clash of past and present created a true final fantasy
PLAYED BY EAR
From interactive podcasts to 3D RPGs: why the growing audiogame scene is demanding that you listen in
GTFO
You’ll realise you have no healing items by default, friendly fire is lethal, and you have precious little ammo
Final Fantasy XIV: Endwalker
It pulls out all the stops, capping off its long-running story arc with all the grandeur a Final Fantasy can muster
ONE MORE LEVEL
How Ghostrunner breathed new life into a Polish developer in need of a hit
DARK SECRETS
The exclusive inside story of Jumpship’s mysterious sci-fi adventure Somerville
COLLECTED WORKS JAKE SOLOMON
The journey from underqualified graphics programmer to master strategist
Back to reality
Has waning hype freed VR to shift up a gear in 2022?
Boss Encounter
A meeting with Hidetaka Miyazaki to discover the treasures of Elden Ring
STUDIO FIZBIN
From card tricks to juice shops: telling stories with one of Germany’s premier indies
Frame Gride
Mecha and fantasy mix in a forgotten but vital chapter of FromSoftware’s history
A little knight music
From Green Greens to Grammys: the story behind an award-worthy Kirby remix
Pocket universe
The best way to play Game Boy games? That’s just the beginning for Analogue’s retro handheld
Unreliable Narrator
Exploring stories in games and the art of telling tales
THE MAKING OF... OXYEN FREE
How over 30 years of friendship, and a persistent love of ’80s cinema, culminated in a spooky adventure
Trigger Happy
Shoot first, ask questions later
Valheim
A progress report on the games we just can’t quit
Year of reckoning
Reviewing another difficult 12 months across the game industry
UNKNOWN WORLDS
How perseverance – and chocolate-chip cookies – has kept the Subnautica studio afloat