CATEGORIES
Categories
Switcher Perspective
How CD Projekt Red has adapted the world that made it famous to fit inside Nintendo’s flagship console
What's Next
At E3 2018, the next generation kicks off – but only in theory.
My Favourite Game Paul Scheer
The SAG-winning actor on bad films, games, and the broken link between the two.
Firesprite
How persistence paid off for a family of Studio Liverpool alumni.
Mario + Rabbids: Kingdom Battle
Developer/publisher Ubisoft (Milan, Paris) Format Switch Release 2017.
The Art Of Fighting
Capcom takes stylish action to dizzying heights in Dante’s most spectacular game to date.
Awakening
Respawn channels the greats of Japanese action to deliver, at last, a Star Wars game worthy of the name
Cadence Of Hyrule
Wandering into a group of Octoroks and Darknuts is like stepping onto a chequered dance floor
2020@E3
Developer/publisher Square Enix Format PS4 Release March 3
198X
Our story begins in mesmerizing style.
The Making Of... Baba Is You
How rebellious thinking informed the cleverest puzzle game in years
The Sinking City
Oakmont consists mostly of empty spaces, without much in the way of incident or spectacle
Samurai Shodown
This is a game of very few combos, and matches are often won and lost to single hits
The Long Game
A progress report on the games we just can’t quit
My Friend Pedro
We oblige, bursting into the room and roundhousing the suggestively placed knife into the nearest face
Beamdog
Having preserved its past, this Canadian team is ready to move forward
Muse Dash
There are some things about Muse Dash that we understand perfectly: the loading screen, for instance.
Trigger Happy
Shoot first, ask questions later
Papers, Please
Struggling against the oppressive systems of a totalitarian regime
My Favourite Game Porter Robinson
The electronic musician behind Virtual Self on the tragedy of lost game worlds and the future of escapism
The Making Of... Steam World Heist
It was supposed to be a simple job – but game development rarely is
An Audience With…Tim Sweeney
The head of Epic Games on how to maintain the biggest game and engine on the planet
Leading Light
How Unity is democratising dynamic graphics, and what it means for the next generation of games
Super Meat Boy
Developer/publisher Team Meat Format 360, PC, PS4, Switch, Vita, Wii U Release 2010
Wintory's Coming
The Grammy-nominated composer on becoming the busiest musician in games
Spatial Awareness
Can videogames follow in the footsteps of history’s greatest science-fiction artists?
Above The Noise
Why the inventor of shaders is convinced that VR and AR are the future of reality
My Favourite Game Nicolas Hamilton
The racing driver on moving from virtual tracks to the real thing, making games, and achieving his dreams.
Arktika 1
4A Games steps out of the Metro system and into VR
Ocean View
The Never Alone team on partnering with the BBC to chart the future of our seas