CATEGORIES
INSIDE THE Nintendo ENTERTAINMENT SYSTEM
FOR MANY PLAYERS, NINTENDO’S 8-BIT HARDWARE WAS THE DEFINING CONSOLE OF ITS GENERATION. WE SPEAK TO NES DEVELOPMENT VETERANS ABOUT DEVELOPING THE GAMES MILLIONS GREW UP WITH, AND FIND OUT HOW A NEW GENERATION OF CODERS DEVELOP FOR THE SYSTEM TODAY
THE LATEST NEWS FROM NOVEMBER 2006
NOVEMBER 2006 – It’s one of the biggest months ever, as the PlayStation 3 and Wii both hit store shelves for the first time and developers compete for the Christmas sales bonanza. Nick Thorpe is your time-traveling guide to all of the excitement
BBG Entertainment
Stephan Berendsen on reviving popular retro titles – including Intellivision classics – for PCs and consoles
FROM BIG BOX TO BIG WEBSITE
Meet the collector who shares his collection online
The Legend Of Zelda: Tears Of The Kingdom
NOTHING TO CRY ABOUT
THE MAKING OF BLADE WARRIOR
BEFORE CREATING MULTIMEDIA PUBLISHING EMPIRE REBELLION WITH HIS BROTHER CHRIS IN THE EARLY NINETIES, JASON KINGSLEY SET OUT TO CREATE A UNIQUE AND HUGELY ATMOSPHERIC 16-BIT GAME CALLED PALADIN LORD OF THE DANCING BLADES, LATER RENAMED TO BLADE WARRIOR
THE MAKING OF TURBO THE TORTOISE
TURBO THE TORTOISE RACED ON TO THE THREE MOST POPULAR 8-BITS JUST AS THEY WERE REACHING THE FINISHING LINE. SO, TO MAKE THIS BUDGET RELEASE MORE ATTRACTIVE, THE DEVELOPERS DECIDED TO GIVE PLAYERS A TASTE OF GAMING ON CONSOLES
ULTIMATE GUIDE GHOSTBUSTERS
YOU MIGHT THINK SOMEONE TRYING TO BOLT THIS MOVIE LICENCE ONTO A CAR COMBAT GAME WOULDN'T HAVE A GHOST OF A CHANCE, BUT DAVID CRANE MADE IT WORK. WE LOOK BACK AT A GAME THAT, DESPITE THE ODDS, CAPTURED THE SPIRIT OF ITS SOURCE MATERIAL
Future Classic
Modern games you’ll still be playing in years to come
The Legend Lives On: 20 YEARS OF Out Run 2
TWENTY YEARS AGO AN ARCADE RACING LEGEND WAS BORN AND GAMERS WERE TAKEN ON A BEAUTIFUL JOURNEY THAT CONTINUES TO THIS DAY. JOIN US AS WE CELEBRATE THE ANNIVERSARY BY SITTING DOWN WITH SUMO DIGITAL TO CHART THE ENDURING HISTORY OF OUTRUN 2
THE LATEST NEWS FROM OCTOBER 2006
Sony and Nintendo might have been preparing to unleash shiny new hardware, but the Xbox 360 was retaining player attention with games like Capcom’s Dead Rising, which offered a journalistic mystery to uncover and a mall full of zombies to slaughter.
RichCast
Philip Oliver on the immersive storytelling app evoking memories of age-old adventures
Our friends are all aboard
I am very late to the Sea Of Thieves party, but what a party it is.
RETURN TO BATEN KAITOS
Producer Koji Nakajima on updating the classic GameCube RPGs
ONE LIFE LEFT 2023
Faith Johnson reports on Norwich's premiere gaming convention
Worms World Party
FIGHT FOR YOUR RIGHT
Shadow Dancer: The Secret Of Shinobi
SAME NAME, DIFFERENT GAME
Air Rescue
THIS WHIRLYBIRD WON’T FLY
A TRIBUTE TO CORE DESIGN
CREATED BY FORMER GREMLIN GRAPHICS’ DERBY STAFF, CORE DESIGN FOUND SUCCESS WITH RICK DANGEROUS AND CHUCK ROCK BEFORE CAPTURING THE ZEITGEIST WITH LARA CROFT. RETRO GAMER CELEBRATES THE WORLD-BEATING STUDIO WITH COFOUNDER JEREMY HEATH-SMITH
Jaws Unleashed
ALL YOU NEED IS KILL
THE MAKING OF SENTINEL RETURNS
GEOFF CRAMMOND’S THE SENTINEL WAS ONE OF THE MOST UNIQUE COMPUTER GAMES TO BE PUBLISHED IN THE EIGHTIES. A DECADE LATER A DARKER, MORE TWISTED AND EVEN MORE INTRIGUING VERSION EMERGED FROM PSYGNOSIS FOR THE PC AND SONY’S PLAYSTATION
C-SMASH VRS
COULD A CULT-FAVOURITE DREAMCAST GAME REALLY BE RE-IMAGINED AS AN ARCADE SPORTS EXPERIENCE BEFITTING THE LATEST IN VR TECHNOLOGY? WE SPEAK TO THE TEAM THAT HAS TAKEN ON THE MIGHTY TASK OF DOING JUST THAT
ULTIMATE GUIDE GAME OVER
IT’S THE SPANISH-MADE GAME THAT CAUSED A COLOSSAL – AND HYPOCRITICAL – STIR IN THE UK THANKS TO ITS CONTROVERSIAL ADVERTISING CAMPAIGN. JOIN RETRO GAMER AS WE LOOK BACK AT THE 8-BIT RUN-AND-GUN GAME THAT CEMENTED DEVELOPER DINAMIC’S REPUTATION – FOR BETTER OR WORSE
CLASSIC MOMENTS Fatal Fury
So far, the combatants of Fatal Fury have been pretty fearsome types
THE WEIRD WORLD OF ATARI 2600 ACCESSORIES
THE STELLAR SUCCESS OF THE ATARI VCS/2600 LED TO AN EXPLOSION OF PERIPHERALS BEING RELEASED FOR THE MACHINE, SOME OF WHICH WERE VERY STRANGE INDEED, ENCOMPASSING EVERYTHING FROM FOAM EXERCISE MATS TO PLASTIC MACHINE GUNS
THE MAKING OF JOUST 2 SURVIVAL of the FITTEST
JOUST WAS A TRUE ORIGINAL AND A BONA FIDE CLASSIC OF THE GOLDEN AGE OF ARCADE VIDEOGAMES, BUT THE SEQUEL HAD ITS WINGS CLIPPED BEFORE IT EVEN HAD A CHANCE TO SPREAD THEM. DESIGNER JOHN NEWCOMER AND PROGRAMMERS KRISTINA DONOFRIO AND WARREN DAVIS SPIT FEATHERS
James Bond 007: The Duel
THE NAME'S GAMES. GAMES JAMES, MAYBE?
STUDIO PROFILE Twilight
Twilight was formed when a group of programmers and graphic artists split from Harrogatebased developer and publisher Enigma Variations. They went on to produce games for many UK publishers and affect a change in British Law thanks to a chicken
Clive 'N' Wrench
We chat to Rob Wass about his brand-new platformer which is inspired by the 3D classics of yesteryear
CASTLEVANIA: SYMPHONY OF THE NIGHT
A version of Konamis classic was set to terrorise the most unlikely of platforms, but received a stake in the heart before it could draw blood