4A Games steps out of the Metro system and into VR
We’ve only caught a few words of the presumably important briefing that our commander is dishing out as she drives us to the outpost we’ll be working from. Some of the details have stuck: we’ve been hired by Citadel Security to protect one of the last surviving colonies in the post-apocalyptic wastelands of Russia. Violent raiders and mutated creatures threaten the peace, while the temperatures brought about by a second ice age make even stepping outside perilous. But we’re more focused on all the buttons in this heavily armoured, and recently cosy, vehicle: we’ve lowered the electric windows and let the howling, frosty winds in; we’ve turned on the radio and are enjoying some jazz; and we’ve hurled a number of coffee cups and tablets out into the snow. As we pass a plane graveyard and pull up to the base entrance, an armed guard asks for ID. We hand him the photo card from the glovebox – time to be professional.
Denne historien er fra August 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra August 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image