Why Hangar 13, maker of Mafia III, is expanding to the UK seaside.
Hangar 13’s new Brighton studio began, like so many of the good things in life, over a pint. Andy Wilson and Nick Baynes worked together, years ago, at Black Rock, the developer of Split/Second that was shut down by parent company Disney in 2011. They’ve taken very different paths since. Wilson went off to build a studio for Codemasters in Guildford, then helped Ubisoft do likewise in Toronto, before joining Hangar 13 in 2014. Baynes stayed local, working in small, agile indie teams after years on the console-game treadmill. Yet he and his core team had been feeling the itch a bit. They yearned for a big project.
“We’d still meet at E3s and GDCs for a quick catch-up and a beer,” Baynes tells us, going on to recall the meeting at GDC 2017 that would birth a whole new studio. “I was just saying to Andy that we wanted to get back into console development, that we had big ambitions and a hungry team that had learned a lot. It was a purely innocent conversation, but unbeknownst to me Hangar 13 had been discussing growing in other locations. It started to make sense.”
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Denne historien er fra August 2018-utgaven av Edge.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
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Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart