Why Capy’s long-awaited adventure is going dark for a while longer.
As president of Capybara Games, Nathan Vella has had his share of minor crises to manage. In February of this year, one hit rather closer to home. “My basement got destroyed in a flood,” he explains, matter of factly; several months on, it’s yet to be fixed. “We started peeling back the layers of how bad it was, and it got worse.” He seems remarkably calm about it, but then he currently has another delicate situation to deal with. “We always knew it was going to take us a while; we were just really poor at estimating how long it would take to get what we wanted done.” This time he’s talking about renovations of a different kind. Capy’s subterranean adventure Below had already suffered several delays when Vella confirmed at E3 that development was almost over, and the game was set for a late-summer launch. That’s no longer the case; we speak to him, finding ourselves in the unusual position of having played a build that has the poise and focus of a game nearing release, knowing that its creator is about to postpone it again.
Vella is, quite understandably, even more reluctant now to set a date and possibly miss another deadline. There is quite a lengthy explanation for why Below won’t be coming out for a little while yet, but it can be summed up fairly succinctly. “The whole reason why we’re delaying things is because…” Vella begins and then sighs. “We see what the game can be, and we don’t feel yet that it’s that.”
Denne historien er fra October 2016-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra October 2016-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image