Rule your thralls! Lay waste to enemies! Also, chop down trees.
There’s an abiding sense of familiarity to Conan Exiles. On the one hand, it’s a return to the lands of Hyboria for developer Funcom, which originally built out Robert E Howard’s low-fantasy world of barbarians, breasts and beasts for its 2008 MMOG Age Of Conan. It’s not exactly the same world – Exiles is set in a new location, the Exiled Lands, a land of desert and oases encircled by a boundary called the Cursewall. But it’s still a place of high peaks and monumental stone constructions, fit for rippling pecs and flashing swords.
On the other hand, there is a lot here that feels familiar, with remarkable similarities to Ark: Survival Evolved. It might lack dinosaurs to tame, farm and ride, but the resource gathering, crafting and building that underpins it, along with health, hunger and thirst management, are functionally identical. And then there’s the framing of the world: in Ark your character is fitted with a strange device implanted in one arm, while in Exiles your character wears a mysterious bracelet which, should you attempt to cross the Cursewall, will kill you.
Denne historien er fra April 2017-utgaven av Edge.
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Denne historien er fra April 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart