Tiny Wings, Journey and Kubrick collide in this sci-fidelight.
During a test run that doubles as a tutorial, an experimental manned space probe called Exo One is pulled into a wormhole and lost forever. You take the role of the pilot of this doomed craft in a two hour experience inspired by 2001: A Space Odyssey and Interstellar. Deposited on the surface of an alien world, you roll, leap and glide towards a huge alien installation on the horizon that projects a beam of blue light skywards. The beam propels you into another wormhole and, through it, another alien world – and then another, and another. The game’s lone developer Jay Weston cites Journey as a key influence, and little wonder: Exo One builds a similarly evocative sense of travel out of simple parts.
Denne historien er fra June 2017-utgaven av Edge.
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Denne historien er fra June 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image