Guerrilla delivers an ambitious combat system in its sprawling action RPG.
During our demo of Horizon Zero Dawn, protagonist Aloy tackles a towering bipedal Corrupter, which is thought to be the cause of a growing number of corrupted machines encountered in the wild. The fight, though played in realtime, is carefully choreographed for public viewing as Aloy first deploys explosive balloons, fires arrows from the back of a hacked Broadhead, and finally tethers the irritable, ancient machine before going in for the kill.
But although smart stage management neatly compartmentalises the battle, players are free to tether from the off, remain on foot throughout, or even run away and hide. This flexibility ripples throughout the entire game and promises to deliver an uncommonly deep combat system for even the action subset of RPGs. “We wanted to create a lot of tactical options so that you have different ways to approach combat,” Troy Mashburn, lead combat designer, explains. “We built a lot [of aspects] into the machines that work with the variety of weapons and different ammo types that you have along the way.”
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Denne historien er fra October 2016-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart