Inside Nintendo's drive without over-saturating its market place.
Come January 2019, 12 years after its launch, the server switch for the Wii Shop Channel, Nintendo’s first attempt at establishing a digital shopfront for indie games, will be flicked, and the shop will fizzle from existence. It is less of a loss than you might imagine. The Wii Shop’s shelves are relatively sparse: Nintendo has lagged far behind its contemporary rivals when it comes to courting and keeping indie talent. For a few golden years between 2008 and 2013 scores of game-makers, through an indefinable combination of luck and talent, made their fortunes with indie titles. None did so, however, thanks to Nintendo and its afterthought of a digital storefront.
However, Switch, that diminutively disruptive force of nature, has changed all of that. While the shelves of Sony and Microsoft’s mature digital stores sag under the weight of so many games, players are increasingly attracted to the Switch’s eShop for its favourable signal-to-noise ratio. For indie developers, meanwhile, the Switch, with its vast audience desperate for games to play between EPD titans, offers the best hope of their game being noticed in the indie swamp that is 2018. “There are just so many games on Steam,” says Martin Brouard, co-founder of the Montreal-based studio Sabotage, whose debut release, The Messenger, will come first to Nintendo’s console. “But because it’s a step harder to release on Switch, there’s a natural barrier, which in turn makes discoverability easier.”
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Denne historien er fra June 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart