How a team of futurists went back in time to make the most intriguing Call Of Duty in years
This is Call Of Duty: World War II in microcosm. Schofield and his fellow Sledgehammer studio head Michael Condrey made their name as futurists: from the alien horrors of Dead Space to the boost-jumping exoskeletons of Call Of Duty: Advanced Warfare, the pair have spent the past decade sketching futuristic universes into existence from scratch. Now, they’re returning to the past, to the conflict on which Call Of Duty’s reputation was formed. It’s a process that has turned them from futurists into historians; it is a job that has involved a couple of years of meticulous research of one of the most bloody conflicts in history. But there is also an emotional connection, a personal one, a family one – something felt not just by Schofield, but by most of the studio, and many of the game’s likely players.
Denne historien er fra July 2017-utgaven av Edge.
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Denne historien er fra July 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
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