Developer/publisher Ubisoft (Milan, Paris) Format Switch Release 2017.
With so much attention paid to that stunning announcement at E3 2017 – when Shigeru Miyamoto walked onto Ubisoft’s stage and reduced Kingdom Battle creative director Davide Soliani to tears – it’s easy to forget about the game that caused it. Yes, the story is fascinating, one of Nintendo releasing its most treasured possession into the hands of a partner and rival. But so is the game that resulted from it.
Denne historien er fra September 2018-utgaven av Edge.
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Denne historien er fra September 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image