The author on making up games, failing to make one, and relaxing with Civilization.
Nate Crowley is a sci-fi author who got his publishing career started after taking a Twitter joke with a best friend too far. His new book, 100 Best Video Games (That Never Existed), is based on a Twitter thread started late last year when he decided to create a fictional game for every like received. Here, he discusses how making up game names is, funnily enough, much easier than actually making the things.
Where did you even begin to come up with so many game ideas?
What’s really funny is my cat was just whining to get into the room and then immediately started whining to get out again, which was the inspiration for the first game in the book, Look, Are You Coming In Or Not? So there was at least that much inspiration from real life. Probably one in five of them I thought of a mechanic I quite liked and then came up with a tweet to go around it. Those ones weren’t very funny, to be fair.
What was it like having game concept artists illustrate the games for you?
Denne historien er fra Christmas 2017-utgaven av Edge.
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Denne historien er fra Christmas 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart