The classical musician on working with Austin Wintory, catching Pokémon, and the link between Atari and cheese
Tina Guo is a cellist, composer and published poet. Alongside her own creations, Guo has made a name for herself performing on a wide variety of TV, movie and videogame soundtracks, including Diablo III, the Call Of Duty: Black Ops games, and Journey. More recently she has released Game On, an album of videogame covers.
What led you to create Game On?
Video gaming has always been a part of my life. My first experience happened when I moved from China to America. I was five years old, and my little brother – who was already in America – had an Atari system and we played this Tarzan game. Actually, I remember the day I first played that, I also tried cheese for the first time! After that my brother had a SNES, and we played a lot of Zelda, Super Mario World and Donkey Kong Country, and the music in those games is so iconic, so that’s always stuck with me.
Anyway, I grew up and moved to LA, and I started working on a lot of scores – movie, TV and videogame soundtracks. It just kind of happened naturally, like everything fell into place. Over the past ten years I’ve released a lot of different albums – originals and covers – and I previously did an album of covers of music from TV and movies. So naturally the next thing to do was videogames.
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Denne historien er fra May 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
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TOWERS OF AGHASBA
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THE STONE OF MADNESS
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Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart