Flash moves and a friendly banana make for an impossibly slick shooter
There’s no way to tell an anecdote about playing My Friend Pedro without sounding like an over imaginative, sugar-addled, hyper violent toddler. For example: did we tell you about the time where a sentient banana taught us how to control time, and then we whizzed down a zipline upside-down to headshot two guards simultaneously, before pirouetting through a window and onto a skateboard that we then kick flipped into someone’s face? You get the idea.
Denne historien er fra December 2018-utgaven av Edge.
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Denne historien er fra December 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image