Need For Speed Payback
There’s a moment quite early in this 23rd Need For Speed title in which the writing and racing meld together, and the promise of a narrative-focused driving game bears fruit. Struggling for employment after his crew disbands, Mac the drift racer earns a crust by taking people on ‘driving experiences’ in which he throws a car around some corners while they scream. One such client is a YouTube ‘influencer’ who speaks more to his viewers than he does to Mac, demands selfies every six seconds, and appears to be cosplaying as Kid Rock. So when our passenger begins to feel quite nauseous during the drift challenge, we suddenly feel a tremendous impetus to drive quickly and aggressively. Making this oik miserable is so much more compelling than hitting the required drift score.
Unfortunately, this moment serves primarily to show the rest of the game up. All the times that our ‘hero’ Tyler tells people, “I’m the best racer in town” over the radio while driving meaningless checkpoint runs. All the times that Jess, the criminal underground connection, evades the cops or delivers suspicious packages to people via meaningless checkpoint runs. Given that The Fast And The Furious long ago cornered the market for creative endeavours about illegal street racing, Payback was always going to be an uphill struggle for Ghost Games’ writers. But as rare glimmers like that queasy drift challenge demonstrate, it’s not impossible to find personality and humour in these repetitive activities.
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Denne historien er fra January 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart