Within moments of starting Onrush’s story mode, we have our mission statement. As an opening voiceover explains, this is an idea that came to be “when rules started grinding motorsport down”.
Within moments of starting Onrush’s story mode, we have our mission statement. As an opening voiceover explains, this is an idea that came to be “when rules started grinding motorsport down”. In other words, forget what you know about a genre that seemed to be dying on the vine. This team of car nuts – Codemasters’ vehicular expertise paired with the off-road know-how of Evolution Studios – is clearly in the mood to shake up the arcade racer. Though can you even call it a racing game when there’s no finish line? In reality, Onrush is more like a high-end destruction derby, with strong hints of Burnout throughout, and even a faint whiff of Techland’s boost-happy Nail’d.
For a while, it’s pleasantly confounding. It’s a very literal kind of shake-up, in fact, as you find yourself jostling and being jostled alongside 11 other racers, split into two teams of six. These springy off-road vehicles range from chunky, heavy trucks to nippy but flimsy bikes, and you don’t so much drive them as throw them around. You’ll barrel through forests, across dams, into canyons, over dunes and even careen around a golf course, each forming a loose circuit of sorts, which widens and narrows throughout. When it opens out, you’ve got more of a run up to take down a rival vehicle; when the action is bottlenecked, a gentle nudge can be enough to send you hurtling into a wall.
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Denne historien er fra August 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart