Within moments of starting Onrush’s story mode, we have our mission statement. As an opening voiceover explains, this is an idea that came to be “when rules started grinding motorsport down”.
Within moments of starting Onrush’s story mode, we have our mission statement. As an opening voiceover explains, this is an idea that came to be “when rules started grinding motorsport down”. In other words, forget what you know about a genre that seemed to be dying on the vine. This team of car nuts – Codemasters’ vehicular expertise paired with the off-road know-how of Evolution Studios – is clearly in the mood to shake up the arcade racer. Though can you even call it a racing game when there’s no finish line? In reality, Onrush is more like a high-end destruction derby, with strong hints of Burnout throughout, and even a faint whiff of Techland’s boost-happy Nail’d.
For a while, it’s pleasantly confounding. It’s a very literal kind of shake-up, in fact, as you find yourself jostling and being jostled alongside 11 other racers, split into two teams of six. These springy off-road vehicles range from chunky, heavy trucks to nippy but flimsy bikes, and you don’t so much drive them as throw them around. You’ll barrel through forests, across dams, into canyons, over dunes and even careen around a golf course, each forming a loose circuit of sorts, which widens and narrows throughout. When it opens out, you’ve got more of a run up to take down a rival vehicle; when the action is bottlenecked, a gentle nudge can be enough to send you hurtling into a wall.
Denne historien er fra August 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra August 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image