A journey through purgatory would seem like the ideal time to get off the wagon. In Pyre, however, getting back on it is part of what makes a supposedly hellish trek so pleasurable. It may seem cramped, but we have a variety of trinkets marking our achievements and commemorating the places we’ve stopped along the way.
There’s a strange floating object we can bat around, a lute which doubles as a jukebox for Darren Korb’s nimble score, and a large bell – though we haven’t rung that for a while, for reasons we shan’t reveal. It’s a place to take a load off, to chat with our fellow exiles, or to catch up on some light reading. We’re supposed to want to leave this place, but over 15 hours, this ramshackle transport has come to feel like home.
The views aren’t bad either. Jen Zee’s richly evocative art is saturated in vibrant colour, conjuring clearly inhospitable but often strikingly beautiful environments. Jagged icebergs jut from frigid waters, wisps of toxic gas rising from bubbling pools of lurid green as swirling tempests rage and steam hisses from boiling fissures. This is the Downside, a world into which you’ve been cast for crimes committed in the Commonwealth. Three others, similarly cast out, find you and bring you on board, before inviting you to translate the text of a mystical tome that leads you towards a ritual which may yet prove to be your way out.
Denne historien er fra October 2017-utgaven av Edge.
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Denne historien er fra October 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart