This hack-happy Metroidvania’s raw energy powers our curiosity.
The dash hits us like a ton of bricks. Our enemy doesn’t get off lightly either. Plucked from a fizzling orb atop a staircase of shattered cubes, the ability allows us to barrel directly into a laser-eyed sentry turret, smashing it apart. But for us, the real impact is in the animation, not its result. Pressing the dash button results in a precious few frames of windup – anticipation and pressure crackling like electricity – before the movement unleashes itself, searing across the screen. There’s something about that tiny delay that makes the power we’ve just acquired feel even more significant, the precocious little rocket punch raring to go every single time.
Denne historien er fra January 2019-utgaven av Edge.
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Denne historien er fra January 2019-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image