Friendly, fair and forward-thinking: Rare’s co-op adventure gives pirates a good name.
Hop aboard, chug some grog, adjust the sails and check the map: having blundered merrily through previous demos, we’ve grown quite accustomed to pirate life in Rare’s cooperative adventure. So have a quarter of a million alpha testers. Indeed, it is already something of a sensation several months ahead of its full release, thanks to its accessible, and frequently funny, swashbuckling action. Considered design makes teamwork a requirement in the face of mild peril, with camaraderie a pleasant side-effect. Perhaps it’s hard to go too wrong with a game that assembles a group of four firm friends on a quest to find some treasure. But this time, our demo presents a true test of Sea Of Thieves’ multiplayer chops: we’re playing with strangers – and strangers who speak a different language, at that.
We’re almost positive it’s not going to work. So much of the fun we’ve had previously has been reliant on team chemistry and familiarity. But we find ourselves quickly striking up a wordless conversation with our new crewmates. One person shows a particular map to the others, suggesting a trip to Snake Island. We, meanwhile, manage to call attention to the crucial map room below deck by hopping up and down and pumping away on our accordion so they can follow the music. It feels like just the right mix of useful tools and improvisational play. Rare has worked hard to achieve it, removing barriers that might discourage people from picking up a multiplayer game, even one with so alluring a fantasy as this.
Denne historien er fra November 2017-utgaven av Edge.
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Denne historien er fra November 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart