CCP makes a play for the first ‘vsport’.
From Speedball to Discs Of Tron, game designers have long experimented with sports that lie beyond the bounds of current technology. Sparc, the Icelandic publisher CCP’s first non-spaceship-based virtual reality project, is the latest in the lineage, weaving DNA from a variety of physical and digital sources. The high-walled court of squash combines with baseball’s three-strikes rule; the back and forth of tennis is couched in the futuristic styling of 2001’s Cosmic Smash, one of the few titles released by Sega Rosso, that short-lived arcade division headed by Sega Rally’s Kenji Sasaki. These familiar ingredients combine to create something familiar, yet otherworldly.
It’s a two player game, which CCP Atlanta wincingly describes as the first ‘vsport’, since the studio intends it to become a competitive and spectator-friendly sport for the still-nascent VR scene. The rules are straightforward, but nevertheless initially bewildering when experienced first hand. Players face one another from the ends of a long, narrow court. Each holds a ball and the objective is, in simple terms, to throw the projectile with the aim of striking your opponent’s body. The ball can be spun and curved with flicks of the wrist, while its speed is set by the force of your throwing motion. In other words, clear your front room.
Denne historien er fra May 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra May 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image