There are no signs of rust in this spacious sequel.
Brjann Sigurgeirsson has learned his lesson. The Image & Form CEO, slightly bleary-eyed upon his return from GDC, is playing his cards close to his chest after giving away a little too much a little too soon for his studio’s previous release, Steamworld Heist. Though the finished game – a refined, inventive side-scrolling strategy title with realtime aiming – was really rather good, Sigurgeirsson had discussed concepts during its early development that hadn’t come to fruition. One critic was moved to chastise the developer at the beginning of his (otherwise positive) review, Sigurgeirsson recalls. “But he was right: it is a problem when developers talk too much about their games,” he tells us. “You market it so hard that there’s nothing exciting at the end. It’s like watching close-up porn – there’s nothing more to reveal. You should always leave something to the imagination.”
Denne historien er fra May 2017-utgaven av Edge.
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Denne historien er fra May 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment