Taking a trip into Tetsuya Mizuguchis latest audiovisual concept album
As elevator pitches go, ‘Miz does Tetris’ is just about perfect – yet it only tells half the story. At a surface level, yes, this is Lumines with Tetris blocks, Rez Infinite’s optional, yet essential VR mode, and Area X’s dizzying particles. Yet that is not the whole story; what is most surprising about Tetris Effect is how, well, surprising it is. If you’re reading Edge, chances are you’ve played some Tetris over the years. Not like this you haven’t.
Denne historien er fra December 2018-utgaven av Edge.
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Denne historien er fra December 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image