At CES, Vive Pro and some future-gazing startups kick off the next generation of VR
Later this issue, in An Audience With…, Square Enix president Yosuke Matsuda sounds a familiar refrain from big publisher bigwigs. Asked about his and his company’s current stance towards VR, he joins the likes of Nintendo, Microsoft and EA in saying that, while virtual reality is an area in which his firm has a keen interest, the tech just isn’t there yet. It’s too expensive, requiring, at the top end at least, a premium-priced HMD and a beefy PC. Headsets are too bulky to be comfortable, and too inconvenient, trailing wires everywhere. Xbox head Phil Spencer said, at last year’s E3, that the industry was “a few years away” from cutting the VR cord. Yet January’s Consumer Electronics Show suggested Spencer’s prediction may in fact have been a few years out of whack. The future is now.
CES has always been a bit bonkers, and not just for the way it summons a tech industry still getting over the turkey sweats to Las Vegas, of all places, in the first week of January. Every year it yields another crazy crop of because-we-can innovations – robot dogs, ovens that run on Android and, this year, a fingernail mounted sensor with a sleek, nail-art finish that lets sun-worshippers moderate their UV intake. Yet it is the perfect setting in which to unveil new innovations in virtual reality; while the technology may be grounded in videogames, it’s long been expected that it will extend far further than the field of play. This year’s event showed how the second generation of high-end VR hardware is shaping up.
Denne historien er fra March 2018-utgaven av Edge.
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Denne historien er fra March 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart