Deck13’s robots might not have souls, but they’re far from soulless.
Lords Of The Fallen may have been heavily indebted to Demon’s Souls, but it built on From Software’s formula in a number of memorable ways. The best of these was the introduction of a multiplier that saw the potential XP you could reap from fallen foes increase the longer you resisted saving at a checkpoint. It was such a good idea, in fact, that we can’t help but feel disappointed by its absence from The Surge.
That’s not to say the studio’s sci-fi twist on the Souls template doesn’t have plenty of new ideas, however. Here, XP becomes scrap metal – collected from fallen enemies as well as crates and dark corners – which you use to upgrade your rig and build new weapons and equipment. Predictably, if you die you’ll leave a pile of your accrued junk at the location of your demise and must return to the spot to collect it, without dying again in the process.
But here there is also a two-and-a-half minute time limit, after which your misplaced stockpile will disappear – though it can be extended by a few seconds with every successful kill. It’s a smart mechanic that can pressure you into rash decisions en route if you’re not careful, especially given that there are no regular checkpoints in the large section we play, just a central operations centre in which to save your progress.
Denne historien er fra June 2017-utgaven av Edge.
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Denne historien er fra June 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart