What should be atmospheric becomes simply dreary as roleplaying turns into drudgery.
A gothic adventure set in London during the flu pandemic of 1918, Vampyr is Dontnod’s first game since the well-received teen time travel drama Life Is Strange. Where its predecessor broke new thematic ground – at least for this medium – Vampyr is a much more familiar style of game. As gentlemanly surgeon-turned-vampire Jonathan Reid, you unpick the mystery of your transformation as you explore a nocturnal world heavily derivative of modern vampire fiction – particularly White Wolf’s Vampire: The Masquerade. That this is also a combat-heavy RPG speaks to Dontnod’s desire to expand on its previous work. Vampyr channels Bloodborne in places, Life Is Strange in others – and its failure to reconcile these competing drives is what ultimately lets it down.
Reid’s journey comprises a highly linear critical path, dotted with fetch-and-kill sidequests. These sequences are rather short, and Vampyr’s open world is very confined. Instead, your time is chiefly invested in the game’s social areas. These are districts patrolled by vividly-rendered civilians, each with their own narrative threads – and who can be slain, if you wish, in return for blood and experience points.
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Denne historien er fra September 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart