With ARKit, Apple brings augmented reality to hundreds of millions of devices overnight.
The consensus has it that augmented reality will have a more dramatic impact on the world than its virtual cousin. Freed from cumbersome headsets, and designed to ameliorate the real world instead of inviting users to step into an entirely different one, AR clearly has great potential – not just for games, but the world at large. Yet until very recently, the largest tech company on the planet appeared to have only limited interest in it. Yes, CEO Tim Cook said in 2016 that Apple was investing in AR, and acknowledged it could be “huge”. But it was only at this year’s Apple Worldwide Developer Conference (WWDC) this June that the company made its move. It announced ARKit, and made it available immediately in the SDK for its new mobile operating system, iOS 11. Since then, progress has been rapid.
Travis Ryan, a co-founder of Sheffield studio Dumpling Design and former staffer at Sumo Digital, had binned a concept for an AR-powered tabletop board game, feeling the technology available at the time simply wasn’t good enough to bring the idea to life. Within two hours of downloading the SDK, Smash Tanks was up and running in Unity. Dave Ranyard, meanwhile, started up his VR/AR venture Dream Reality Interactive. His team began work on an ARKit game, a playful riff on mini-golf named Orbu, as soon as the technology was available. It will launch in November.
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Denne historien er fra Christmas 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image