As head of Minecraft, Helen Chiang must wear many hats. Sometimes, she’s working closely with Microsoft’s technology teams, helping to decide how best the company’s latest innovations can develop Minecraft into a more advanced and inclusive experience; other times, she’s getting to know Minecraft’s huge community of players, talking to them to discover what they want most out of their experience with the game. Now, she’s really out in the field with Minecraft Earth, one of the guiding figures helping both Microsoft and Mojang to understand the real value of their ambitious project, and to figure out how Earth really might be used to build a better world for its players.
You’re head of Minecraft, which is perhaps the coolest job title in videogames. What does your role actually involve?
It definitely makes me a hit at the classroom survey at my daughter’s school! It’s actually really varied from day to day, as you can imagine. I spend a lot of time internally at the studio thinking about where we want to take the franchise, checking on how we’re executing against our plans. Now that Mojang is integrated into Microsoft, I spend a lot of my time with other parts of Microsoft: since the game is built upon Microsoft technologies with Azure and mixed-reality spatial anchors, I spend time with other parts of the company to see where there are synergies. And then I spend as much time as I can out with our community, our players and our partners. That’s the part where I’m really excited: you really get to see the energy and the impact of everything that we do. Every day looks a little bit different.
How does your current role differ from the positions you’ve held in the past?
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Denne historien er fra November 2019-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart