There’s arguably no genre better-suited to Nintendo’s home console/handheld hybrid than the open-world RPG. Breath Of The Wild was the ideal launch game for Switch, demonstrating how a vast adventure could scale according to a player’s needs: all-consuming on a TV, yet even more magical on the go, the world’s breadth and depth perfectly preserved and always available. Then again, it was built specifically for it. Retrofitting a technical powerhouse of an open world – a seminal one at that – is another matter.
CD Projekt Red, with the help of porting veteran Saber Interactive, is partway through a Switch port of The Witcher 3: Wild Hunt – the game that made it a household name. Over the course of a year, the Polish studio has joined a rush of developers looking to reach a fast-growing, often entirely new audience by offering portable versions of its most iconic titles. It’s clear from our demo that concessions have been made in order to fit The Witcher 3 onto a 32GB Switch game card: we’re only offered the chance to play on handheld, where the resolution tops out at 540p (it’ll run at 720p when docked). There are jaggies around certain edges, textures appear less detailed than in the original, and the draw distance out in the Continent has been greatly reduced.
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Denne historien er fra November 2019-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart