How a group of EA veterans turned Minecraft into an MMO.
The regeneration system as it stands was not part of the original Boundless blueprint. It’s the result of years of back-and-forth between the tiny, Guildford-based Turbulenz team and its community, with some players chalking up thousands of hours in a game that has seen over 200 updates. “We might have discovered that was required during development, but when we first planned out the game it wasn’t on the to-do list,” Austin goes on. “It emerged as players were manipulating the environment.”
Denne historien er fra February 2019-utgaven av Edge.
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Denne historien er fra February 2019-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment