As we attempt to pin down the character of a weeklong period of game announcements and demos, there’s a tendency for the collective memory to settle on a single line. “You’re breathtaking”, or “My body is ready”, or “This is how you share your games on PS4”. It’s perhaps appropriate that the equivalent words in 2022 weren’t uttered on any conference stage but rather on a Twitter audio livestream, before the sprawl of events and showcases had even begun: “Manage your expectations”.
A stark warning, especially from Geoff Keighley, a man whose name has become synonymous with hype. And when Keighley’s Summer Game Fest kickoff show airs a week later, it’s clear just how much he meant it. There’s the unmistakable impression of a show struggling to fill the two-hour slot to which it has already committed – something which is, admittedly, a bit of a relief for those of us in the air during its broadcast, as we discover that its entire contents can be scrubbed through in roughly the time it takes to pass LAX customs. Watched in this fashion, the show becomes one long blur of grey steel corridors, body-horror aliens and sluggish on-stage interviews, all leading, surely, towards the inevitable ‘one more thing’ bombshell.
Denne historien er fra September 2022-utgaven av Edge UK.
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Denne historien er fra September 2022-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image