Looking back at press coverage of the launch of Dragon’s Lair, you’d be forgiven for assuming that this arcade machine was about to change the course of gaming history. “Dragon’s Lair is as different from normal videogames as Space Invaders was to pinball,” declared one news report, between shots of wide-eyed teens craning for a glimpse of 1983’s hottest release. Artist and animation legend Don Bluth was no less audacious in his assessment, positing that his first foray into videogames had united “engineers and dramatists” in the arcade market for the very first time: “That’s why I think you’ll find something tremendously more exciting, something that will pull you into the screen like you haven’t been pulled before.”
Forty years later, it’s a claim that still holds water. The game’s hand-drawn animations were more expressive, fluid and detailed than the simple pixel sprites that filled arcades of the time. Where every object in Donkey Kong and Galaga was rendered in garish colours and orthogonal movements, the cartoon characters of Dragon’s Lair pranced about with the same grace and flair as those broadcast on television or shown in blockbuster films. Nothing looked quite like it, and even today, as games continue to trend towards highfidelity photorealism that dates much more quickly, it looks less like a relic of a graphically underpowered past than some apparently long-lost Disney film.
Denne historien er fra October 2023-utgaven av Edge UK.
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Denne historien er fra October 2023-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
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Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
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RAIDERS OF THE ARCHIVE
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Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment