Developer Hollow Ponds, Richard Hogg
Publisher Annapurna Interactive
Format PC, PS4, PS5, Xbox One, Xbox Series
Origin UK
Release 2023
Granted an early look at Richard Hogg and Ricky Haggett's latest game, we're almost immediately struck by a thought, which we quickly jot down: '3D co-op Hohokum?' Flock certainly has a similar blend of vibrancy and serenity, the kind that suggests this might be a spiritual successor to their first collaboration. When we put that same question to the pair, we're quietly heartened to discover that our instincts aren't too far wide of the mark. "We very much wanted to make a game that had the same sort of exuberant, hooning-around feel of Hohokum," Hogg nods.
Yet beyond the obvious shift to three dimensions and the inclusion of multiplayer, there are some other major differences. "If people are expecting a game like Hohokum in the sense that it feels really nice to gather up a big collection of things and just whizz around the place, then they're going to be happy," Haggett adds. "But if they're expecting it to be a really obtuse, exploratory, experimental place where they're [having to] figure out what they're supposed to do, then they're going to be disappointed."
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Denne historien er fra November 2022-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart