Playing Mars First Logistics, we quickly become aware that we’d never have made it as a NASA engineer. Having been given a rough completion time for this handful of early tasks, we find ourselves exceeding that estimate on one mission alone, our various additions to the basic rover with which we’ve been provided to fulfil a series of deliveries causing it to capsize at the slightest provocation: accelerating up a gentle slope, say, or brushing the right rear wheel against a small rock. Sure, we can reset our haphazardly constructed vehicle in a pinch, but doing so means we have to pick our cargo up again – a job that is a good deal trickier than it sounds.
Denne historien er fra December 2022-utgaven av Edge UK.
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Denne historien er fra December 2022-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image