As the Daft Punk-pastiching trailer for Luke Schneider’s top-down 2D shooter says, “this is not a rhythm game”. Rhythm Storm, in fact, seems almost a deliberate reaction to the recent trend for games whose action is set to a steady pulse, such as Crypt Of The Necrodancer, Pistol Whip and Metal: Hellsinger. Here, enemies arrive and move towards you in time with the soundtrack. You, however, are free to move around without being beholden to the beat – a good thing, since your craft fires automatically, albeit sensibly targeting the most pressing threat.
It’s a return to a familiar form for the prolific Schneider, after the vehicular demolition of Instruments Of Destruction. Indeed, it’s thanks to his Early Access hit that Rhythm Storm has this graphical style. “I learned to use GPU-accelerated particles and drawing for Instruments, and that meant around a hundred times more particles than any of my previous games,” he says. “I’d always wanted to have GPU-powered particles, but I thought they were too technically advanced for me to handle. Once I finally unlocked that capability with Instruments, I was kind of looking for an opportunity to use them in a 2D game.”
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Denne historien er fra May 2023-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart