Before we enter the Saltsea archipelago in the new narrative adventure from Die Gute Fabrik, studio lead Hannah Nicklin shows us a slide featuring the team working on the game – ranging from a writer who worked on Divinity: Original Sin to the author of an Arthur C Clarke Award-winning novella. It’s symbolic of the approach the studio is taking for its first release since 2019’s Mutazione. Though that game’s story was about a community, it was told through the eyes of one playable protagonist. “I was talking with Doug[las Wilson, studio co-founder] about it, and we were like: ‘Doesn’t the form belie the content slightly?’” Nicklin says. Saltsea Chronicles feels like an attempt to address that imbalance: just as the narrative team has expanded from Nicklin alone to a full writers’ room, this is a world you experience as an ensemble – and the cast grows as you explore.
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Denne historien er fra August 2023-utgaven av Edge UK.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart