Dark Souls, Bloodborne, Sekiro, Elden Ring all have a certain je ne sais quoi, something beyond the features they all share with pretenders to their throne. Steelrising, a Soulslike that wears its influences proudly, is a daring move from Spiders – a developer known for creating characterful but unspectacular RPGs. Since its previous title, Greedfall, was a major step in a positive direction, returning to the Soulslike – given the critical response to its previous attempt, the underwhelming Bound By Flame – is a courageous move.
In keeping with the studio’s work to date, the setting at least is enough to grab attention. Steelrising takes place in revolutionary France, but with the alt-history twist of the king having an army of robotic soldiers – automats – at his disposal, enabling him to behave in even more despotic fashion. The player is dropped into the stylish shoes of Aegis, an automat in service to the queen, who is unique in her ability to reason, speak and act independently. Tasked by her mistress with finding the royal children, as well as discovering exactly what her husband has unleashed upon Paris, Aegis charges off into the city to destroy this robotic army and become an unlikely revolutionary hero in the process.
Denne historien er fra December 2022-utgaven av Edge UK.
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Denne historien er fra December 2022-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
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SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image