Anyone who’s played Color Gray Games’ offbeat detective story will know that it revolves around a sinister secret brotherhood, a Freemason-like cult obsessed with sticking to the upper rungs of society. It was a very different kind of brotherhood that brought the game into being, however, as a pair of Latvian siblings – one an artist, the other a programmer and former co-founder of a socialnetworking game firm – combined their talents to produce this indie gem. Not that they necessarily expected to get that far, having set out with extremely modest ambitions.
As we discuss the origin story of The Case Of The Golden Idol with Ernests and Andrejs Klavinš, words such as “dabble” and “tinker” establish a prevailing theme. Ernests had worked for some 20 years at newspapers and a weekly journal providing a range of art, including political cartoons, but had dabbled in game design along the way. Meanwhile, Andrejs’ company, Next Level SIA, had boomed and then gone bust. “For some years we were very successful,” he says. “Then we were tremendously unsuccessful.” He left the game industry disillusioned – but in time, Ernests suggested “it was a great opportunity for us to tinker with game development”.
Denne historien er fra September 2023-utgaven av Edge UK.
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Denne historien er fra September 2023-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment