Well, ‘stealth Metroidvania inspired by Prince Of Persia’ is quite the elevator pitch. But The Siege And The Sandfox’s development journey really began with some beautiful concept art created by artists and twin brothers Ed and Keith Duke-Cox, who left Frontier Developments to join northern English studio Cardboard Sword in 2016. “We looked at it and we were blown away,” the studio’s chief executive, Olly Bennett, recalls. “It was stunning pixel art. Bear in mind, this is the first pixel-art game project they’ve ever worked on. And we saw it, and we were like, ‘Well, this is fantastic. We’ll turn this into a game’.”
From the outset, the developer decided it wanted to adopt a pure stealth approach, which means that unlike in, say, Assassin’s Creed, there’s no option for simply murdering anyone who happens to get in your way. “The whole point is that your character is an elite assassin,” Bennett says, “and when you’re an assassin, you have a single target. You’re paid to kill one person or you have a motivation to kill one specific target. And you should not be killing indiscriminately to get to that point, otherwise you’re just a mass murderer. And so to get to that target, an elite assassin should not be detected, not leave a pile of corpses or a path of blood.”
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Denne historien er fra Christmas 2022-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment