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TAILS OF IRON 2: WHISKERS OF WINTER
It's rats versus bats in Odd Bug's chilly sequel
PHONOPOLIS
Enter a corrugated dystopia, where everyone's card is marked
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment
Trigger Happy Shoot first, ask questions later
An on-rails driving simulator can be surprisingly immersive. I may be pootling along strictly under the speed limit, but as I turn a corner I find myself leaning over in my seat as though that will help me get a better view of what’s around the bend.
DISPATCHES JUNE
I love playing games. As an almost 40-yearold with a family, though, I spend more time reading about games and writing lists of the games I want to play than actually playing them.
Here be Dragons
What does Poland's key game dev conference have in store?
Snap decisions
What inspired the creation of Downpour, which invites you to turn photos into games?
Absolute state of the union
What this year's GDC says about the present and future of video game development
Hi-Fi Rush
A progress report on the games we just can't quit
Dragon's Lair
An old-fashioned dose of movie magic - but one that trades in a novel type of glamour
DAMBUSTER STUDIOS
How the former Free Radical found the fun amid corporate crises
THE MAKING OF... HARDSPACE: SHIPBREAKER
How Blackbird Interactive cracked the formula for a sci-fi tale of dystopian deconstruction
DREAM TICKET
As Media Molecule prepares to move on, we get the inside track on Tren, its spectacular swan song for Dreams
SILENCE IS GORDON
Why does the mute protagonist still loom large over the landscape of firstperson-viewed games?
AS ABOVE SO BELOW
After 13 years, Remedy is ready to make the game of its dreams
LAIKA: AGED THROUGH BLOOD
This apocalypse is not for the birds
FOREVER SKIES
Though its knightly get-ups remind us of the Arthurian tone of Dark Souls, and its gothic environments carry the miasma of Bloodborne’s Yharnam, it doesn’t take long for Hexworks’ Soulslike to spill beyond the mould in which it’s been set.
LORDS OF THE FALLEN
Though its knightly get-ups remind us of the Arthurian tone of Dark Souls, and its gothic environments carry the miasma of Bloodborne’s Yharnam, it doesn’t take long for Hexworks’ Soulslike to spill beyond the mould in which it’s been set.
Final inning
The life and death of Blaseball, one of gaming's strangest experiments
Video gaze
Why has an assistive technology firm released a compilation of minigames?
Deal of the decade
Microsoft's Activision plan satisfies US courts and (most) third parties thanks to a series of ten-year concessions
TRIBAND GAMES
How the studio behind What The Golf? carved out a niche by defying expectations
THE CASE GOLDEN OF THE IDOL
How two Latvian brothers, seeking to build a better tower defence, instead reimagined the whodunnit
ROGUE LEADER
As Ubisoft makes its big Star Wars debut, Massive makes the bold decision to go small
Alternate Reality
Notes from videogaming’s borders
DISPATCHES SEPTEMBER
Dialogue Send your views, using 'Dialogue' as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Vision quest
Apple finally reveals its XR hardware as Meta scrambles to hail the arrival of a revised Quest
Shadow of the colossusS
With E3 struck off the calendar left of the biggest week in videre's?
TIMES & GALAXY
Robot journalists? A dystopian vision indeed