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World War Z
Despite each location’s visual flourishes and incidental details, every mission involves the same prosaic treks from A to B
Islanders
Sometimes you find yourself having to curb your aesthetic instincts for the sake of your points tally
No Code
The embryonic stages of a family-run developer intent on upending expectations
My Favourite Game Sam Vogel
The future bass pacemaker known as Jauz on Halo montage music, Kingdom Hearts and Overwatch’s EDM potential
Those Who Show Up
Microsoft seizes the advantage as the industry gears up for a new generation
Super Mario Maker 2
A rare example of a Nintendo sequel that’s been brought to a console for which it’s not wholly suited
Sea Of Solitude
What ambiguity the mechanics and setting foster is resolutely steamed out by the writing
TBA@E3
Developer/publisher Nintendo (EPD) Format Switch Release TBA
Plug And Play
How Lego is looking to the videogame industry to develop a new kind of physical/digital play
High Contrast
Calligram Studios’ captivating noir sketches out a murder mystery in chiaroscuro
Why Dan Trachtenberg's Latest Video Game Project Is A Dream Come True
Dan Trachtenberg explains why his latest video game project is a dream come true
Rebellion Plots Its Boldest Development Yet
After 27 years in games, comics and books, Rebellion plots its boldest development yet
The Chinese Room
On the long, transformative walk from research team to videogame studio
Hearts And Minds
Inside the decade-long development of Kingdom Hearts III – a tale of how collaboration and determination can achieve the impossible.
Trophy Hunters
Once again, the real winners at The Game Awards are the viewers who tune in for a slew of new announcements.
Outer Wilds
Could Mobius Digital’s IGF winner really be an interstellar Wind Waker?
Creaks
Prepare to face the furniture in Amanita’s spine-tingling puzzle-platformer.
Hytale
Hypixel’s first original game shows the Minecraft generation has come of age.
An Audience With Tim Sweeney
From BASIC to VR: Epic’s founder talks us through a life dedicated to videogame technology.
Sinclair Resurge Ltd
The ZX Spectrum is back – and there’s no need to dig out your tape recorder
Horizon Zero Dawn
Guerrilla delivers an ambitious combat system in its sprawling action RPG.
Supermassive Games
The UK studio on a mission to live up to its name.
Beyond Infinity
After a remarkable 2016, what’s next for Rez creator Tetsuya Mizuguchi?
Marvel vs Capcom : Infinite
One of the most impenetrable fighting games around shows its friendly side
Making History
How a team of futurists went back in time to make the most intriguing Call Of Duty in years
Rocket Science
How Starlink: Battle For Atlas has the tricky business of toys-to-life down to a fine art.
Quarantine Circular
Buoyed by the warm reception that greeted last year’s sci-fi detective short Subsurface Circular, Mike Bithell has returned to the well within a brisk 10 months.
Onrush
Within moments of starting Onrush’s story mode, we have our mission statement. As an opening voiceover explains, this is an idea that came to be “when rules started grinding motorsport down”.
Destiny 2: Warmind
Officially, Crimson does not exist; one of its perks is called Banned Weapon.
Big Picture Mode
Industry issues given the widescreen treatment.